Lines Matching refs:s_VertexArray
53 GLfloat* s_VertexArray = NULL; variable
120 s_VertexArray = (GLfloat*) demo::memory_manager::Alloc(NN_GX_MEM_VERTEXBUFFER, vertexSize); in InitializeVBO()
122 u32 vertexArrayPhysicalAddress = nngxGetPhysicalAddr( (uptr) s_VertexArray ); in InitializeVBO()
128 s_VertexArray[0] = s_HalfEdge; in InitializeVBO()
129 s_VertexArray[1] = 0.0f; in InitializeVBO()
130 s_VertexArray[2] = s_HalfEdge; in InitializeVBO()
131 s_VertexArray[3] = 1.0f; in InitializeVBO()
133 s_VertexArray[4] = (- s_HalfEdge); in InitializeVBO()
134 s_VertexArray[5] = 0.0f; in InitializeVBO()
135 s_VertexArray[6] = s_HalfEdge; in InitializeVBO()
136 s_VertexArray[7] = 1.0f; in InitializeVBO()
138 s_VertexArray[8] = (- s_HalfEdge); in InitializeVBO()
139 s_VertexArray[9] = 0.0f; in InitializeVBO()
140 s_VertexArray[10] = (- s_HalfEdge); in InitializeVBO()
141 s_VertexArray[11] = 1.0f; in InitializeVBO()
143 s_VertexArray[12] = s_HalfEdge; in InitializeVBO()
144 s_VertexArray[13] = 0.0f; in InitializeVBO()
145 s_VertexArray[14] = (- s_HalfEdge); in InitializeVBO()
146 s_VertexArray[15] = 1.0f; in InitializeVBO()
150 s_VertexArray[offset + 0] = 1.0f; in InitializeVBO()
151 s_VertexArray[offset + 1] = 0.0f; in InitializeVBO()
152 s_VertexArray[offset + 2] = 0.0f; in InitializeVBO()
153 s_VertexArray[offset + 3] = 0.0f; in InitializeVBO()
155 s_VertexArray[offset + 4] = 0.0f; in InitializeVBO()
156 s_VertexArray[offset + 5] = 1.0f; in InitializeVBO()
157 s_VertexArray[offset + 6] = 0.0f; in InitializeVBO()
158 s_VertexArray[offset + 7] = 0.0f; in InitializeVBO()
160 s_VertexArray[offset + 8] = 0.0f; in InitializeVBO()
161 s_VertexArray[offset + 9] = 0.0f; in InitializeVBO()
162 s_VertexArray[offset + 10] = 1.0f; in InitializeVBO()
163 s_VertexArray[offset + 11] = 1.0f; in InitializeVBO()
165 s_VertexArray[offset + 12] = 1.0f; in InitializeVBO()
166 s_VertexArray[offset + 13] = 1.0f; in InitializeVBO()
167 s_VertexArray[offset + 14] = 0.0f; in InitializeVBO()
168 s_VertexArray[offset + 15] = 1.0f; in InitializeVBO()
173 s_VertexArray[offset + 0] = 0.0f; in InitializeVBO()
174 s_VertexArray[offset + 1] = 1.0f; in InitializeVBO()
175 s_VertexArray[offset + 2] = 0.0f; in InitializeVBO()
177 s_VertexArray[offset + 3] = 0.0f; in InitializeVBO()
178 s_VertexArray[offset + 4] = 1.0f; in InitializeVBO()
179 s_VertexArray[offset + 5] = 0.0f; in InitializeVBO()
181 s_VertexArray[offset + 6] = 0.0f; in InitializeVBO()
182 s_VertexArray[offset + 7] = 1.0f; in InitializeVBO()
183 s_VertexArray[offset + 8] = 0.0f; in InitializeVBO()
185 s_VertexArray[offset + 9] = 0.0f; in InitializeVBO()
186 s_VertexArray[offset + 10] = 1.0f; in InitializeVBO()
187 s_VertexArray[offset + 11] = 0.0f; in InitializeVBO()
205 glBufferData(arrayFlag, vertexSize, s_VertexArray, GL_STATIC_DRAW); in InitializeVBO()
404 if ( s_VertexArray != NULL ) in Finalize()
406 demo::memory_manager::Free(s_VertexArray); in Finalize()
407 s_VertexArray = NULL; in Finalize()