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Searched refs:s_UniformLocations (Results 1 – 10 of 10) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Utility/
Ddemo_Utility.cpp56 s32 s_UniformLocations[MAX_UNIFORM_LOCATIONS_NUM]; variable
64 s_UniformLocations[uniformIndex] = -1; in InitializeUniforms()
68 s_UniformLocations[VERTEX_UNIFORM_PROJECTION] = in InitializeUniforms()
70 s_UniformLocations[VERTEX_UNIFORM_MODELVIEW] = in InitializeUniforms()
76 s_UniformLocations[FRAGMENT_UNIFORM_ALPHA_TEST] = in InitializeUniforms()
80 s_UniformLocations[FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE] = in InitializeUniforms()
82 s_UniformLocations[FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE] = in InitializeUniforms()
84 s_UniformLocations[FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE] = in InitializeUniforms()
86 s_UniformLocations[FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE] = in InitializeUniforms()
91 s_UniformLocations[FRAGMENT_UNIFORM_LIGHT_ENV_CONFIG] = in InitializeUniforms()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp382 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
398 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
401 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
402 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
403 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
404 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
407 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_CONFIG], GL_LIGHT_ENV_LAYER_… in UseShader()
408 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_LUT_ENABLED_REFL], GL_FALSE); in UseShader()
409 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS], GL_TRUE); in UseShader()
412 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_LUT_ENABLED_D0], GL_TRUE); in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp306 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in RenderTexture()
317 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShaderParticle()
320 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShaderParticle()
321 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShaderParticle()
322 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShaderParticle()
323 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShaderParticle()
326 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_FALSE);… in UseShaderParticle()
329 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShaderParticle()
331 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in UseShaderParticle()
333 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in UseShaderParticle()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/
Dgx_Draw3d.cpp195 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
215 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
218 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
219 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
220 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
221 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
224 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
225 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
226 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
227 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/
Dgx_CommandCacheSimple.cpp206 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
220 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
223 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
224 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
225 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
226 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
229 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
230 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
231 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
232 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/
Dgx_CommandCacheVSUniformFrame.cpp282 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in SetDisplay0ProjectionMatrix()
291 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
294 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
295 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
296 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
297 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
300 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
301 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
302 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
303 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/
Dgx_CommandCacheVSUniformModel.cpp304 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in SetFragmentUniforms()
307 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
308 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
309 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
310 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
313 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in SetFragmentUniforms()
314 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in SetFragmentUniforms()
315 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in SetFragmentUniforms()
316 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in SetFragmentUniforms()
317 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in SetFragmentUniforms()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/
Dgx_CommandListDouble.cpp511 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
514 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
515 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
516 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
517 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
520 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); in UseShader()
521 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
522 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
523 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
524 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp783 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
797 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
800 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
801 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
802 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
803 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
806 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
807 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
808 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
809 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Utility/
Ddemo_Utility.h195 extern s32 s_UniformLocations[MAX_UNIFORM_LOCATIONS_NUM];