Lines Matching refs:s_UniformLocations
511 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
514 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
515 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
516 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
517 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
520 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); in UseShader()
521 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
522 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
523 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
524 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in UseShader()
525 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_POSITION], 1, … in UseShader()
528 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_Mate… in UseShader()
529 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
533 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
535 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in UseShader()
537 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in UseShader()
539 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in UseShader()
541 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in UseShader()
543 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in UseShader()
559 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
588 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_MODELVIEW], in DrawBody()