Searched refs:s_PositionArray (Results 1 – 1 of 1) sorted by relevance
108 GLfloat* s_PositionArray = NULL; variable299 glBufferData(s_ArrayBufferDataType, s_PositionArraySize, s_PositionArray, GL_STATIC_DRAW); in InitializeCube()333 s_PositionArray = (f32*)demo::Alloc(s_PositionArraySize); in AllocateCube()334 if ( s_PositionArray == NULL ) in AllocateCube()382 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()383 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()384 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()385 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()388 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()389 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()[all …]