Home
last modified time | relevance | path

Searched refs:s_PositionArray (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp108 GLfloat* s_PositionArray = NULL; variable
299 glBufferData(s_ArrayBufferDataType, s_PositionArraySize, s_PositionArray, GL_STATIC_DRAW); in InitializeCube()
333 s_PositionArray = (f32*)demo::Alloc(s_PositionArraySize); in AllocateCube()
334 if ( s_PositionArray == NULL ) in AllocateCube()
382 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
383 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
384 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
385 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
388 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
389 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
[all …]