Lines Matching refs:s_PositionArray
108 GLfloat* s_PositionArray = NULL; variable
299 glBufferData(s_ArrayBufferDataType, s_PositionArraySize, s_PositionArray, GL_STATIC_DRAW); in InitializeCube()
333 s_PositionArray = (f32*)demo::Alloc(s_PositionArraySize); in AllocateCube()
334 if ( s_PositionArray == NULL ) in AllocateCube()
382 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
383 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
384 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
385 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
388 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
389 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
390 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
391 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
394 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
395 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
396 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
397 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
400 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
401 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
402 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
403 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
407 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
408 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
409 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
410 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
413 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
414 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
415 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
416 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
419 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
420 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
421 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
422 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
425 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
426 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
427 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
428 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
432 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
433 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
434 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
435 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
438 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
439 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
440 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
441 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
444 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
445 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
446 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
447 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
450 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
451 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
452 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
453 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
457 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
458 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
459 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
460 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
463 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
464 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
465 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
466 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
469 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
470 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
471 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
472 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
475 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
476 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
477 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
478 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
482 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
483 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
484 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
485 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
488 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
489 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
490 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
491 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
494 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
495 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
496 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
497 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
500 s_PositionArray[4 * vertexIndex] = (- s_CubeHalfEdge[0]); in SetCubePosition()
501 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
502 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
503 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
507 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
508 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
509 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
510 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
513 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
514 s_PositionArray[4 * vertexIndex + 1] = (- s_CubeHalfEdge[1]); in SetCubePosition()
515 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
516 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
519 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
520 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
521 s_PositionArray[4 * vertexIndex + 2] = (+ s_CubeHalfEdge[2]); in SetCubePosition()
522 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
525 s_PositionArray[4 * vertexIndex] = (+ s_CubeHalfEdge[0]); in SetCubePosition()
526 s_PositionArray[4 * vertexIndex + 1] = (+ s_CubeHalfEdge[1]); in SetCubePosition()
527 s_PositionArray[4 * vertexIndex + 2] = (- s_CubeHalfEdge[2]); in SetCubePosition()
528 s_PositionArray[4 * vertexIndex + 3] = 1.0f; in SetCubePosition()
674 glBufferSubData(GL_ARRAY_BUFFER, 0, s_PositionArraySize, s_PositionArray); in UpdateCubeVBO()
733 if ( s_PositionArray != NULL ) in DeallocateCube()
735 demo::Free((void*) s_PositionArray); in DeallocateCube()
736 s_PositionArray = NULL; in DeallocateCube()