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Searched refs:s_LightSphereArray (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp64 demo::Sphere s_LightSphereArray[MAX_SPHERE_NUM]; variable
144 s_LightSphereArray[sphereIndex].InitializeSphere(vertexAttributes, 0.2, 4); in InitializeGraphics()
145 s_LightSphereArray[sphereIndex].SetWorldPosition(0.0f, 0.0f, 0.0f); in InitializeGraphics()
146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
150 s_LightSphereArray[sphereIndex].SetColor(1.0f, 0.0f, 0.0f); in InitializeGraphics()
153 s_LightSphereArray[sphereIndex].SetColor(0.0f, 1.0f, 0.0f); in InitializeGraphics()
156 s_LightSphereArray[sphereIndex].SetColor(0.0f, 0.0f, 1.0f); in InitializeGraphics()
159 s_LightSphereArray[sphereIndex].SetColor(1.0f, 1.0f, 0.0f); in InitializeGraphics()
302 s_LightSphereArray[sphereIndex].Finalize(); in Finalize()
365 s_LightSphereArray[index].SetWorldPosition(s_LightArray[index].m_Position[0], in UpdateLights()
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