Lines Matching refs:s_LightSphereArray
64 demo::Sphere s_LightSphereArray[MAX_SPHERE_NUM]; variable
144 s_LightSphereArray[sphereIndex].InitializeSphere(vertexAttributes, 0.2, 4); in InitializeGraphics()
145 s_LightSphereArray[sphereIndex].SetWorldPosition(0.0f, 0.0f, 0.0f); in InitializeGraphics()
146 s_LightSphereArray[sphereIndex].SetWorldAngle(0.0f, 0.0f, 0.0f); in InitializeGraphics()
150 s_LightSphereArray[sphereIndex].SetColor(1.0f, 0.0f, 0.0f); in InitializeGraphics()
153 s_LightSphereArray[sphereIndex].SetColor(0.0f, 1.0f, 0.0f); in InitializeGraphics()
156 s_LightSphereArray[sphereIndex].SetColor(0.0f, 0.0f, 1.0f); in InitializeGraphics()
159 s_LightSphereArray[sphereIndex].SetColor(1.0f, 1.0f, 0.0f); in InitializeGraphics()
302 s_LightSphereArray[sphereIndex].Finalize(); in Finalize()
365 s_LightSphereArray[index].SetWorldPosition(s_LightArray[index].m_Position[0], in UpdateLights()
580 DrawBody(s_LightSphereArray[lightIndex]); in DrawLights()