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Searched refs:s_ArrayBufferIdArray (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/
Dgx_VertexBuffer.cpp113 GLuint s_ArrayBufferIdArray[3]; variable
289 s_ArrayBufferIdArray[index] = 0; in InitializeCube()
291 glGenBuffers(3, s_ArrayBufferIdArray); in InitializeCube()
292 if ( s_ArrayBufferIdArray == NULL ) in InitializeCube()
298 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in InitializeCube()
302 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in InitializeCube()
306 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in InitializeCube()
673 … glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
680 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
687 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
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