Searched refs:s_ArrayBufferIdArray (Results 1 – 1 of 1) sorted by relevance
113 GLuint s_ArrayBufferIdArray[3]; variable289 s_ArrayBufferIdArray[index] = 0; in InitializeCube()291 glGenBuffers(3, s_ArrayBufferIdArray); in InitializeCube()292 if ( s_ArrayBufferIdArray == NULL ) in InitializeCube()298 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in InitializeCube()302 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in InitializeCube()306 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in InitializeCube()673 … glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in UpdateCubeVBO()680 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in UpdateCubeVBO()687 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in UpdateCubeVBO()[all …]