Lines Matching refs:s_ArrayBufferIdArray
113 GLuint s_ArrayBufferIdArray[3]; variable
289 s_ArrayBufferIdArray[index] = 0; in InitializeCube()
291 glGenBuffers(3, s_ArrayBufferIdArray); in InitializeCube()
292 if ( s_ArrayBufferIdArray == NULL ) in InitializeCube()
298 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in InitializeCube()
302 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in InitializeCube()
306 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in InitializeCube()
673 … glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
680 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
687 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in UpdateCubeVBO()
715 if ( s_ArrayBufferIdArray[0] != 0 ) in FinalizeCube()
717 glDeleteBuffers(3, s_ArrayBufferIdArray); in FinalizeCube()
720 s_ArrayBufferIdArray[index] = 0; in FinalizeCube()
900 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_POSITION_ATTRIBUTE_INDEX]); in DrawCube()
907 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_COLOR_ATTRIBUTE_INDEX]); in DrawCube()
914 glBindBuffer(GL_ARRAY_BUFFER, s_ArrayBufferIdArray[VERTEX_NORMAL_ATTRIBUTE_INDEX]); in DrawCube()