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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh50 mov r1, dmp_PartSys_center[a0.x]
51 …m4x4 r0, r1, uModelView //control poin…
53 …mul r1.x, r2.x, uModelView[0].x //Projection o…
54 mul r1.y, r2.x, uModelView[1].x
55 mul r1.z, r2.x, uModelView[2].x
56 …dp3 dmp_PMVS_Radii0.x, uProjection[0], r1 //Projection o…
57 …dp3 dmp_PMVS_Radii1.x, uProjection[1], r1 //Projection o…
58 …dp3 dmp_PMVS_Radii2.x, uProjection[2], r1 //Projection o…
59 …dp3 dmp_PMVS_Radii3.x, uProjection[3], r1 //Projection o…
60 mul r1.x, r2.y, uModelView[0].y
[all …]
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh81 mov r1, -r15
82 dp3 r1.w, r1, r1
83 rsq r1.w, r1.w
84 mul r1, r1, r1.w
86 add r2, r0, r1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh81 mov r1, -r15
82 dp3 r1.w, r1, r1
83 rsq r1.w, r1.w
84 mul r1, r1, r1.w
86 add r2, r0, r1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DUtil.cpp194 GLfloat r1, r0, m ; in nk_fresnel() local
195 r1 = ((_n-1) * (_n-1) + _k * _k) / ((_n+1)*(_n+1) + _k*_k) ; in nk_fresnel()
198 return r_fresnel(_c, m, r0, r1) ; in nk_fresnel()
DCommonasm.h61 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh56 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh62 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
DVShader.vsh67 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh72 #define TEMP1 r1
DVShader0.vsh72 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh72 #define TEMP1 r1
DVShader0.vsh72 #define TEMP1 r1
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DColorFillVShader.vsh37 #define TEMP1 r1
DFontVShader.vsh38 #define TEMP1 r1