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/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh74 add r0, c8, -r15
75 // The following 3 lines normalize r0 (light vector).
76 dp3 r0.w, r0, r0
77 rsq r0.w, r0.w
78 mul r0, r0, r0.w
86 add r2, r0, r1
93 dp3 r3.x, r14, r0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh74 add r0, c8, -r15
75 // The following 3 lines normalize r0 (light vector).
76 dp3 r0.w, r0, r0
77 rsq r0.w, r0.w
78 mul r0, r0, r0.w
86 add r2, r0, r1
93 dp3 r3.x, r14, r0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh51 …m4x4 r0, r1, uModelView //control poin…
63 …dp4 dmp_Position.x, r0, uProjection[0] //control poin…
64 …dp4 dmp_Position.y, r0, uProjection[1] //control poin…
72 …dp4 dmp_Position.z, r0, uProjection[2] //control poin…
73 …dp4 dmp_Position.w, r0, uProjection[3] //control poin…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader1.vsh25 #define TEMP_VIEW r0
48 mov o2, r0 // dummy output
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DUtil.cpp194 GLfloat r1, r0, m ; in nk_fresnel() local
196 r0 = 1.f ; in nk_fresnel()
198 return r_fresnel(_c, m, r0, r1) ; in nk_fresnel()
DCommonasm.h60 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/
DVShader.vsh55 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/
DVShader.vsh61 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/
DVShader.vsh66 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/
DVShader1.vsh71 #define TEMP0 r0
DVShader0.vsh71 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/
DVShader1.vsh71 #define TEMP0 r0
DVShader0.vsh71 #define TEMP0 r0
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DColorFillVShader.vsh36 #define TEMP0 r0
DFontVShader.vsh37 #define TEMP0 r0