Searched refs:programId (Results 1 – 2 of 2) sorted by relevance
58 void InitializeUniforms(const GLuint programId) in InitializeUniforms() argument69 glGetUniformLocation(programId, "uProjection"); in InitializeUniforms()71 glGetUniformLocation(programId, "uModelView"); in InitializeUniforms()77 glGetUniformLocation(programId, "dmp_FragOperation.enableAlphaTest"); in InitializeUniforms()81 glGetUniformLocation(programId, "dmp_Texture[0].samplerType"); in InitializeUniforms()83 glGetUniformLocation(programId, "dmp_Texture[1].samplerType"); in InitializeUniforms()85 glGetUniformLocation(programId, "dmp_Texture[2].samplerType"); in InitializeUniforms()87 glGetUniformLocation(programId, "dmp_Texture[3].samplerType"); in InitializeUniforms()92 glGetUniformLocation(programId, "dmp_LightEnv.config"); in InitializeUniforms()94 glGetUniformLocation(programId, "dmp_LightEnv.clampHighlights"); in InitializeUniforms()[all …]
202 void InitializeUniforms(const GLuint programId);