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Searched refs:norm (Results 1 – 14 of 14) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/
DLightingSpotAtte.cpp144 GLfloat norm[] = in DrawPlane() local
158 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, norm); in DrawPlane()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh95 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh32 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
62 … TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh65 mov TEMP_NORM.w, r5.x // m01 in norm.w
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh62 mov TEMP_NORM.w, r5.x // m01 in norm.w