Searched refs:norm (Results 1 – 14 of 14) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/ |
| D | LightingSpotAtte.cpp | 144 GLfloat norm[] = in DrawPlane() local 158 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, norm); in DrawPlane()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 91 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 95 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 32 …Q, TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0 62 … TEMP_NORM.z, -CONST_1 // compare z component of norm with -1.0
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 65 mov TEMP_NORM.w, r5.x // m01 in norm.w
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 62 mov TEMP_NORM.w, r5.x // m01 in norm.w
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