| /CTR-SDK-4.2.7-SampleDemos/dbg/arg/ |
| D | arg.cpp | 26 for( int n=0; n<argc; n++ ) in showArgv() local 28 NN_LOG("argv[%d] = [%s]\n", n, nn::dbg::CTR::GetArgv(n) ); in showArgv() 76 for ( int n=0; n<size; n++ ) in dump() local 78 if ( (n & 0xf) == 0 ) in dump() 80 NN_LOG("%05x : ", n); in dump() 82 NN_LOG("%02x %s", (*p++ & 0xff), ((n&0xf)==0xf)?"\n":"" ); in dump()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 33 static void _store_array( int idx, float *v, float *n, float *t, float *b, float *st, float *c, in _store_array() argument 39 n_array[idx*3+i] = n[i]; in _store_array() 51 static void _tToVTBN( float *v, float *t, float *b, float *n, float *st, float r ) in _tToVTBN() argument 75 _outp_vec( n, t, b ); in _tToVTBN() 76 _norm_vec( n ); in _tToVTBN() 79 static void _tToVTBN2( float *v, float *t, float *b, float *n, float *st, float l ) in _tToVTBN2() argument 87 n[0] = 0.f; in _tToVTBN2() 88 n[1] = 0.f; in _tToVTBN2() 89 n[2] = 1.f; in _tToVTBN2() 189 float v[3], n[3], t[3], b[3], st[2], c[4]; in sphere() local [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 47 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is … 53 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + … 59 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1… 60 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 62 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) i… 63 …mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat…
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 48 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is … 54 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + … 60 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1… 61 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 63 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) i… 64 …mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat…
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| /CTR-SDK-4.2.7-SampleDemos/cx/UncompressBlz/romfiles/ |
| D | data.bin | 27 NN_LOG("demo start\n"); 55 NN_PANIC("ERROR: buffer is not large enough\n"); 66 NN_PANIC("ERROR: decode error has occurred\n"); 80 NN_PANIC("ERROR: original data size != uncompressed data size\n"); 88 NN_PANIC("ERROR: original data != uncompressed data\n"); 92 NN_LOG("demo end\n");
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 100 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 102 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 103 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 105 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i… 106 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 36 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 38 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 39 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 41 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 42 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy 63 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 69 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is … 75 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1… 76 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 51 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5 134 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 137 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 140 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)… 142 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))… 143 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5 145 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in… 146 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | snd.cpp | 40 void MakeSineWave(s16* p, s32 n) in MakeSineWave() argument 42 for (int i = 0; i < n; i++) in MakeSineWave()
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| /CTR-SDK-4.2.7-SampleDemos/applet/phtsel/ |
| D | PhtselMenu.h | 295 value_type n = (value >> nShift) % 16; in Draw() local 296 df.DrawText( x2, y, "%X", n ); in Draw()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 54 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
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