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/CTR-SDK-4.2.7-SampleDemos/dbg/arg/
Darg.cpp26 for( int n=0; n<argc; n++ ) in showArgv() local
28 NN_LOG("argv[%d] = [%s]\n", n, nn::dbg::CTR::GetArgv(n) ); in showArgv()
76 for ( int n=0; n<size; n++ ) in dump() local
78 if ( (n & 0xf) == 0 ) in dump()
80 NN_LOG("%05x : ", n); in dump()
82 NN_LOG("%02x %s", (*p++ & 0xff), ((n&0xf)==0xf)?"\n":"" ); in dump()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h33 static void _store_array( int idx, float *v, float *n, float *t, float *b, float *st, float *c, in _store_array() argument
39 n_array[idx*3+i] = n[i]; in _store_array()
51 static void _tToVTBN( float *v, float *t, float *b, float *n, float *st, float r ) in _tToVTBN() argument
75 _outp_vec( n, t, b ); in _tToVTBN()
76 _norm_vec( n ); in _tToVTBN()
79 static void _tToVTBN2( float *v, float *t, float *b, float *n, float *st, float l ) in _tToVTBN2() argument
87 n[0] = 0.f; in _tToVTBN2()
88 n[1] = 0.f; in _tToVTBN2()
89 n[2] = 1.f; in _tToVTBN2()
189 float v[3], n[3], t[3], b[3], st[2], c[4]; in sphere() local
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
50 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
53 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
54 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
47 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
53 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
59 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1…
60 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
62 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) i…
63 …mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
48 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
54 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
60 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1…
61 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
63 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) i…
64 …mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat…
/CTR-SDK-4.2.7-SampleDemos/cx/UncompressBlz/romfiles/
Ddata.bin27 NN_LOG("demo start\n");
55 NN_PANIC("ERROR: buffer is not large enough\n");
66 NN_PANIC("ERROR: decode error has occurred\n");
80 NN_PANIC("ERROR: original data size != uncompressed data size\n");
88 NN_PANIC("ERROR: original data != uncompressed data\n");
92 NN_LOG("demo end\n");
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
98 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
101 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
102 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
100 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
102 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
103 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
105 …rcp vQuaternion.z, r4.x // sqrt(0.5*(n.z + 1.0)) is i…
106 … mul vQuaternion.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
36 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
38 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
39 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
41 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
42 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
63 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
69 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
75 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1…
76 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
[all …]
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh51 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5
134 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
137 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
140 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
142 …rsq r4, r4.x // 1/sqrt(0.5*(n.z + 1.0))…
143 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
145 …rcp dmp_lrQuat.z, r4.x // sqrt(0.5*(n.z + 1.0)) is in…
146 … mul dmp_lrQuat.xy, r5, r4 // 0.5*n*quat.z is in quat.xy
/CTR-SDK-4.2.7-SampleDemos/demo2/
Dsnd.cpp40 void MakeSineWave(s16* p, s32 n) in MakeSineWave() argument
42 for (int i = 0; i < n; i++) in MakeSineWave()
/CTR-SDK-4.2.7-SampleDemos/applet/phtsel/
DPhtselMenu.h295 value_type n = (value >> nShift) % 16; in Draw() local
296 df.DrawText( x2, y, "%X", n ); in Draw()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh54 … mad r5, -TEMP_TANG.yzx, TEMP_NORM.zxy, r5 // b*|n|^2 is in r5