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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h120 m_texture = 0; in base()
139 if ( m_texture ) in ~base()
140 delete [] m_texture; in ~base()
153 virtual float *get_texture() { return m_texture; } in get_texture()
166 float *m_texture; variable
200 m_texture = new float [ m_index_count * 2 ]; in sphere()
214 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
220 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
226 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
234 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
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