Searched refs:m_texture (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 120 m_texture = 0; in base() 139 if ( m_texture ) in ~base() 140 delete [] m_texture; in ~base() 153 virtual float *get_texture() { return m_texture; } in get_texture() 166 float *m_texture; variable 200 m_texture = new float [ m_index_count * 2 ]; in sphere() 214 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere() 220 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere() 226 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere() 234 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere() [all …]
|