Lines Matching refs:m_texture

120         m_texture    = 0;  in base()
139 if ( m_texture ) in ~base()
140 delete [] m_texture; in ~base()
153 virtual float *get_texture() { return m_texture; } in get_texture()
166 float *m_texture; variable
200 m_texture = new float [ m_index_count * 2 ]; in sphere()
214 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
220 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
226 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
234 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
240 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
246 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in sphere()
257 memcpy( &m_vertex_attr[i].s, &m_texture[ i*2 ], sizeof( float )*2 ); in sphere()
291 m_texture = new float [ m_index_count * 2 ]; in squre()
303 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()
309 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()
315 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()
321 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()
327 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()
333 …y( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_inde… in squre()