Searched refs:m_pScene (Results 1 – 2 of 2) sorted by relevance
42 m_pScene = NULL; in SceneManager()62 NN_ASSERT(m_pScene == NULL); in Initialize()65 m_pScene = pSceneFactory->Generate(initialSceneId); in Initialize()67 if (m_pScene) in Initialize()77 return (m_pScene != NULL); in Initialize()83 if (m_pScene) in Finalize()85 m_pScene->Finalize(); in Finalize()86 delete m_pScene; in Finalize()89 m_pScene = NULL; in Finalize()97 if (!m_pScene) in Update()[all …]
87 Scene* m_pScene; variable