Lines Matching refs:m_pScene
42 m_pScene = NULL; in SceneManager()
62 NN_ASSERT(m_pScene == NULL); in Initialize()
65 m_pScene = pSceneFactory->Generate(initialSceneId); in Initialize()
67 if (m_pScene) in Initialize()
77 return (m_pScene != NULL); in Initialize()
83 if (m_pScene) in Finalize()
85 m_pScene->Finalize(); in Finalize()
86 delete m_pScene; in Finalize()
89 m_pScene = NULL; in Finalize()
97 if (!m_pScene) in Update()
106 if (m_pScene->Initialize()) in Update()
118 m_pScene->Update(); in Update()
120 if (m_pScene->GetNextSceneId() != SCENE_ID_UNDEFINED) in Update()
129 s32 nextSceneId = m_pScene->GetNextSceneId(); in Update()
130 if(m_pScene->WillSaveSceneIdToStack()){ in Update()
146 m_pScene = m_pSceneFactory->Generate(nextSceneId); in Update()
148 if (m_pScene) in Update()
161 if (!m_pScene || m_sceneState != SCENE_STATE_UPDATE) in Draw()
165 m_pScene->Draw(); in Draw()
171 return (m_pScene == NULL); in IsExpectedToFinish()
175 return (m_pScene == NULL) ? false : m_pScene->IsRejectHome(); in IsRejectHome()