Home
last modified time | relevance | path

Searched refs:m_normal (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h116 m_normal = 0; in base()
131 if ( m_normal ) in ~base()
132 delete [] m_normal; in ~base()
149 virtual float *get_normal() { return m_normal; } in get_normal()
162 float *m_normal; variable
196 m_normal = new float [ m_index_count * 3 ]; in sphere()
214 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
220 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
226 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
234 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
[all …]