Searched refs:m_normal (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 116 m_normal = 0; in base() 131 if ( m_normal ) in ~base() 132 delete [] m_normal; in ~base() 149 virtual float *get_normal() { return m_normal; } in get_normal() 162 float *m_normal; variable 196 m_normal = new float [ m_index_count * 3 ]; in sphere() 214 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere() 220 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere() 226 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere() 234 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere() [all …]
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