Searched refs:m_VertexShaderUniformMatrixArray2d (Results 1 – 2 of 2) sorted by relevance
80 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in CommandCache()129 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in Finalize()151 m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid = true; in SetVSUniformMatrixRegisterIndex()152 …m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex = registerIndex; in SetVSUniformMatrixRegisterIndex()239 if ( m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid ) in EndSave()246 … m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex + index, in EndSave()247 … &m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]); in EndSave()290 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()292 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()294 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()[all …]
156 …detail::VertexShaderUniformMatrix m_VertexShaderUniformMatrixArray2d[DEMO_MAX_COMMAND_CACHE_MODELS… variable