Lines Matching refs:m_VertexShaderUniformMatrixArray2d
80 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in CommandCache()
129 m_VertexShaderUniformMatrixArray2d[modelIndex][matrixIndex].Initialize(); in Finalize()
151 m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid = true; in SetVSUniformMatrixRegisterIndex()
152 …m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex = registerIndex; in SetVSUniformMatrixRegisterIndex()
239 if ( m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Valid ) in EndSave()
246 … m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex + index, in EndSave()
247 … &m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]); in EndSave()
290 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()
292 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()
294 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()
296 …*(reinterpret_cast<u32*>(&m_CommandBufferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][unifo… in UpdateVSUniformMatrix()