Searched refs:m_Diffuse (Results 1 – 4 of 4) sorted by relevance
37 m_Diffuse[0] = 0.0f; in Initialize()38 m_Diffuse[1] = 0.0f; in Initialize()39 m_Diffuse[2] = 0.0f; in Initialize()40 m_Diffuse[3] = 0.0f; in Initialize()
180 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()181 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()182 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()183 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()195 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()196 s_LightArray[lightIndex].m_Diffuse[1] = 1.0f; in InitializeLights()197 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()198 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()210 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()211 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()[all …]
40 f32 m_Diffuse[4]; variable
170 s_LightArray[lightIndex].m_Diffuse[0] = 0.9f; in InitializeLights()171 s_LightArray[lightIndex].m_Diffuse[1] = 0.9f; in InitializeLights()172 s_LightArray[lightIndex].m_Diffuse[2] = 0.9f; in InitializeLights()173 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()383 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShaderTexture()