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Searched refs:m_Diffuse (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_Light.cpp37 m_Diffuse[0] = 0.0f; in Initialize()
38 m_Diffuse[1] = 0.0f; in Initialize()
39 m_Diffuse[2] = 0.0f; in Initialize()
40 m_Diffuse[3] = 0.0f; in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp180 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()
181 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()
182 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
183 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
195 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()
196 s_LightArray[lightIndex].m_Diffuse[1] = 1.0f; in InitializeLights()
197 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
198 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
210 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()
211 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_Light.h40 f32 m_Diffuse[4]; variable
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp170 s_LightArray[lightIndex].m_Diffuse[0] = 0.9f; in InitializeLights()
171 s_LightArray[lightIndex].m_Diffuse[1] = 0.9f; in InitializeLights()
172 s_LightArray[lightIndex].m_Diffuse[2] = 0.9f; in InitializeLights()
173 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
383 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShaderTexture()