Lines Matching refs:m_Diffuse
180 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()
181 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()
182 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
183 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
195 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()
196 s_LightArray[lightIndex].m_Diffuse[1] = 1.0f; in InitializeLights()
197 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
198 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
210 s_LightArray[lightIndex].m_Diffuse[0] = 0.0f; in InitializeLights()
211 s_LightArray[lightIndex].m_Diffuse[1] = 0.0f; in InitializeLights()
212 s_LightArray[lightIndex].m_Diffuse[2] = 1.0f; in InitializeLights()
213 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
225 s_LightArray[lightIndex].m_Diffuse[0] = 1.0f; in InitializeLights()
226 s_LightArray[lightIndex].m_Diffuse[1] = 1.0f; in InitializeLights()
227 s_LightArray[lightIndex].m_Diffuse[2] = 0.0f; in InitializeLights()
228 s_LightArray[lightIndex].m_Diffuse[3] = 1.0f; in InitializeLights()
425 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShader()
446 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShader()
467 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShader()
488 …ons[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_DIFFUSE], 1, s_LightArray[lightIndex].m_Diffuse); in UseShader()