Searched refs:m_CurrentFrameBufferPtr (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_RenderSystem.cpp | 25 m_CurrentDisplayBuffersPtr(NULL), m_CurrentFrameBufferPtr(NULL), in RenderSystem() 146 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget() 153 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget() 161 m_CurrentFrameBufferPtr->Bind(); in SetRenderTarget() 176 m_CurrentFrameBufferPtr->ClearBuffer(mask); in Clear() 185 m_CurrentFrameBufferPtr->ClearColorDepthStencilBuffer(red, green, blue, alpha, in ClearColorDepthStencilBuffer() 196 m_CurrentFrameBufferPtr->ClearColorDepthBuffer(red, green, blue, alpha, in ClearColorDepthBuffer() 206 m_CurrentFrameBufferPtr->ClearColorBuffer(red, green, blue, alpha); in ClearColorBuffer() 214 m_CurrentFrameBufferPtr->ClearDepthStencilBuffer(depth, stencil); in ClearDepthStencilBuffer() 299 m_CurrentFrameBufferPtr->Bind(); in SwapBuffers() [all …]
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| D | demo_RenderSystemExt.cpp | 200 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget() 215 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget() 224 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget() 237 m_CurrentFrameBufferPtr->Bind(); in SetRenderTarget() 315 m_CurrentFrameBufferPtr->Transfer(displayBufferId, in Transfer() 400 if ( m_CurrentFrameBufferPtr == NULL ) in CheckRenderTarget()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/ |
| D | demo_RenderSystem.h | 91 FrameBuffer* m_CurrentFrameBufferPtr; variable
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