Lines Matching refs:m_CurrentFrameBufferPtr
25 m_CurrentDisplayBuffersPtr(NULL), m_CurrentFrameBufferPtr(NULL), in RenderSystem()
146 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget()
153 m_CurrentFrameBufferPtr = &m_FrameBuffer0; in SetRenderTarget()
161 m_CurrentFrameBufferPtr->Bind(); in SetRenderTarget()
176 m_CurrentFrameBufferPtr->ClearBuffer(mask); in Clear()
185 m_CurrentFrameBufferPtr->ClearColorDepthStencilBuffer(red, green, blue, alpha, in ClearColorDepthStencilBuffer()
196 m_CurrentFrameBufferPtr->ClearColorDepthBuffer(red, green, blue, alpha, in ClearColorDepthBuffer()
206 m_CurrentFrameBufferPtr->ClearColorBuffer(red, green, blue, alpha); in ClearColorBuffer()
214 m_CurrentFrameBufferPtr->ClearDepthStencilBuffer(depth, stencil); in ClearDepthStencilBuffer()
299 m_CurrentFrameBufferPtr->Bind(); in SwapBuffers()
303 m_CurrentFrameBufferPtr->Transfer(displayBufferId, in SwapBuffers()
352 if ( m_CurrentFrameBufferPtr == NULL ) in CheckRenderTarget()