Searched refs:circleVerticesNum (Results 1 – 2 of 2) sorted by relevance
54 u32 circleVerticesNum = 4 * m_Division; in InitializeCylinder() local55 u32 verticesNum = 6 * circleVerticesNum + 2; in InitializeCylinder()56 u32 trianglesNum = 4 * circleVerticesNum; in InitializeCylinder()70 for (u32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder()83 SetPosition(2 * circleVerticesNum + vertexIndex, in InitializeCylinder()85 SetPosition(3 * circleVerticesNum + vertexIndex, in InitializeCylinder()90 SetPosition(circleVerticesNum + vertexIndex, in InitializeCylinder()93 SetPosition(4 * circleVerticesNum + vertexIndex, in InitializeCylinder()95 SetPosition(5 * circleVerticesNum + vertexIndex, in InitializeCylinder()113 for (s32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder()[all …]
56 u32 circleVerticesNum = 4 * m_Division; in InitializeSphere() local57 u32 verticesNum = circleVerticesNum * circleVerticesNum; in InitializeSphere()72 … for (u32 phiIndex = 0; phiIndex < circleVerticesNum; phiIndex++) in InitializeSphere()75 for (u32 thetaIndex = 0; thetaIndex < circleVerticesNum; thetaIndex++) in InitializeSphere()110 f32 deltaST = 1.0f / circleVerticesNum; in InitializeSphere()111 … for (u32 phiIndex = 0; phiIndex < circleVerticesNum; phiIndex++) in InitializeSphere()115 for (u32 thetaIndex = 0; thetaIndex < circleVerticesNum; thetaIndex++) in InitializeSphere()131 for (u32 phiIndex = 0; phiIndex < circleVerticesNum; phiIndex++) in InitializeSphere()133 for (u32 thetaIndex = 0; thetaIndex < circleVerticesNum; thetaIndex++) in InitializeSphere()135 u32 index0 = thetaIndex + phiIndex * circleVerticesNum; in InitializeSphere()[all …]