Lines Matching refs:circleVerticesNum
54 u32 circleVerticesNum = 4 * m_Division; in InitializeCylinder() local
55 u32 verticesNum = 6 * circleVerticesNum + 2; in InitializeCylinder()
56 u32 trianglesNum = 4 * circleVerticesNum; in InitializeCylinder()
70 for (u32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder()
83 SetPosition(2 * circleVerticesNum + vertexIndex, in InitializeCylinder()
85 SetPosition(3 * circleVerticesNum + vertexIndex, in InitializeCylinder()
90 SetPosition(circleVerticesNum + vertexIndex, in InitializeCylinder()
93 SetPosition(4 * circleVerticesNum + vertexIndex, in InitializeCylinder()
95 SetPosition(5 * circleVerticesNum + vertexIndex, in InitializeCylinder()
113 for (s32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder()
142 SetNormal(2 * circleVerticesNum + vertexIndex, in InitializeCylinder()
144 SetNormal(3 * circleVerticesNum + vertexIndex, in InitializeCylinder()
148 SetNormal(circleVerticesNum + vertexIndex, in InitializeCylinder()
151 SetNormal(4 * circleVerticesNum + vertexIndex, in InitializeCylinder()
153 SetNormal(5 * circleVerticesNum + vertexIndex, in InitializeCylinder()
173 for (u32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder()
177 u32 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
182 vertexIndex0 = vertexIndex + circleVerticesNum; in InitializeCylinder()
183 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum + circleVerticesNum; in InitializeCylinder()
184 SetIndex(vertexIndex + circleVerticesNum, in InitializeCylinder()
188 vertexIndex0 = 3 * circleVerticesNum + vertexIndex; in InitializeCylinder()
189 vertexIndex1 = 5 * circleVerticesNum + vertexIndex; in InitializeCylinder()
190 u32 vertexIndex2 = 2 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
191 u32 vertexIndex3 = 4 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
193 u32 vertexOffset = 2 * circleVerticesNum; in InitializeCylinder()
196 vertexOffset = 3 * circleVerticesNum; in InitializeCylinder()