| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 63 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 66 add TEMP0, TEMP0, TEMP0 110 add r6.w, TEMP_NORM.z, r5.y 113 add r6.w, TEMP_TANG.x, r6 116 add r6.w, CONST_1, r6 123 add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww 124 add r7.y, TEMP_NORM.x, -TEMP_TANG.z 135 add r8.x, CONST_1, -r5.y 136 add r9, r5.z, -r5.x [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 58 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 61 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r… 64 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 71 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0… 72 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,… 83 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 84 add r9, r5.z, -r5.x // m00-m22 in r9 85 …add r8.yzw, r8, TEMP_NORM.wwxy // 1-m11,m10+m01,m20+m02,m12-m… 86 …add r8.x, r9, r8 // 1+m00-m22-m11,m10+m01,m20+m… 90 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 55 … add r6.w, TEMP_NORM.z, r5.y // m11+m22 in r6.w 58 …add r6.w, TEMP_TANG.x, r6 // m00+m11+m22 in r… 61 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 68 …add r7.xz, TEMP_TANG.wwyy, -TEMP_NORM.yyww // m21-m12,?,m10-m0… 69 …add r7.y, TEMP_NORM.x, -TEMP_TANG.z // m21-m12,m02-m20,… 80 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 81 add r9, r5.z, -r5.x // m00-m22 in r9 82 …add r8.yzw, r8, TEMP_NORM.wwxy // 1-m11,m10+m01,m20+m02,m12-m… 83 …add r8.x, r9, r8 // 1+m00-m22-m11,m10+m01,m20+m… 87 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 36 // m3x3 is not done on purpose to prevent stalls in the following add instructions. 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 36 // m3x3 is not done on purpose to prevent stalls in the following add instructions . 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 36 // m3x3 is not done on purpose to prevent stalls in the following add instructions . 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 36 // m3x3 is not done on purpose to prevent stalls in the following add instructions . 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 74 add r0, c8, -r15 86 add r2, r0, r1 110 // then add the specular contribution. 115 // then add the specular contribution.
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 50 add TEMP0, TEMP0, TEMP0
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 51 add TEMP0, TEMP0, TEMP0
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| /CTR-SDK-4.2.7-SampleDemos/applet/phtsel/ |
| D | Menu.h | 132 void AddSelectIndex( int add ) in AddSelectIndex() argument 136 m_nSelectIdx += add; in AddSelectIndex()
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| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 74 add r0, c8, -r15 86 add r2, r0, r1 110 // then add the specular contribution.
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| /CTR-SDK-4.2.7-SampleDemos/applet/voicesel/ |
| D | voicesel_demo.cpp | 122 void ChangeValue( T& src, s32 add, const T min, const T max ) in ChangeValue() argument 124 s32 value = static_cast<s32>(src) + add; in ChangeValue()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 46 add r4, TEMP_NORM.z, CONST_1
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 66 add TEMP_POS, TEMP_POS, MATRIX_Proj3
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| D | ColorFillVShader.vsh | 78 add TEMP_POS, TEMP_POS, MATRIX_Proj3
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| D | FontVShader.vsh | 81 add TEMP_POS, TEMP_POS, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
|