| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 16 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 17 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 18 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 19 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 20 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 25 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 29 mov dmp_lrView, -TEMP_VIEW 30 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 31 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 34 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 36 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 42 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM 43 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 46 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 48 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 52 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 55 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 37 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 41 mov dmp_lrView, -TEMP_VIEW 43 dp3 TEMP0, -TEMP_VIEW, TEMP_NORM 44 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 47 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 49 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 53 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3] 56 mad TEMP0, TEMP0, TEMP_NORM, TEMP_VIEW
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 51 #define TEMP_VIEW r15 64 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 68 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 69 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 70 dp4 vPosition.z, TEMP_VIEW, TEMP_POS 71 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| D | ColorFillVShader.vsh | 48 #define TEMP_VIEW r15 76 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 80 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 81 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 82 dp4 vPosition.z, TEMP_VIEW, TEMP_POS 83 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| D | FontVShader.vsh | 49 #define TEMP_VIEW r15 79 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 83 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 84 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 85 dp4 vPosition.z, TEMP_VIEW, TEMP_POS 86 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader0.vsh | 20 #define TEMP_VIEW r15 30 m4x4 TEMP_VIEW, aPosition, uModelView 31 m4x4 vPosition, TEMP_VIEW, uProjection
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 35 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 41 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 44 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 46 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 35 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 41 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 44 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 46 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 35 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 41 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 44 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 46 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 35 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 42 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 44 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 46 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 35 m4x4 TEMP_VIEW, dmp_position, dmp_local_to_view_matrix 40 mov dmp_lrView, -TEMP_VIEW 41 dp4 gl_Position.x, TEMP_VIEW, dmp_projection_matrix[0] 44 dp4 gl_Position.y, TEMP_VIEW, dmp_projection_matrix[1] 46 dp4 gl_Position.z, TEMP_VIEW, dmp_projection_matrix[2] 47 dp4 gl_Position.w, TEMP_VIEW, dmp_projection_matrix[3]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/shaders/ |
| D | VShader.vsh | 22 #define TEMP_VIEW r15 34 m4x4 TEMP_VIEW, aPosition, uModelView 35 m4x4 vPosition, TEMP_VIEW, uProjection
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/shaders/ |
| D | VShader.vsh | 22 #define TEMP_VIEW r15 34 m4x4 TEMP_VIEW, aPosition, uModelView 35 m4x4 vPosition, TEMP_VIEW, uProjection
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/shaders/ |
| D | VShader.vsh | 18 #define TEMP_VIEW r15 35 m4x4 TEMP_VIEW, aPosition, dmp_local_to_view_matrix 36 m4x4 vPosition, TEMP_VIEW, dmp_projection_matrix
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 55 #define TEMP_VIEW r15 83 m4x4 TEMP_VIEW, aPosition, MATRIX_ModelView 88 mov vView, -TEMP_VIEW 89 dp4 vPosition.x, TEMP_VIEW, MATRIX_Proj0 90 dp4 vPosition.y, TEMP_VIEW, MATRIX_Proj1 94 dp4 vPosition.z, TEMP_VIEW, MATRIX_Proj2 95 dp4 vPosition.w, TEMP_VIEW, MATRIX_Proj3
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/TriangleSimpleCmd/shaders/ |
| D | VShader.vsh | 24 #define TEMP_VIEW r15 36 m4x4 TEMP_VIEW, aPosition, dmp_local_to_view_matrix 37 m4x4 vPosition, TEMP_VIEW, dmp_projection_matrix
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