Searched refs:SPEED (Results 1 – 2 of 2) sorted by relevance
74 f32 SPEED = 0.05f; in StartDemo() local75 …f32 FOCUS_DISTANCE = 10.0f + SPEED / 2; // Shift a little so that the camera position and focus… in StartDemo()116 focus_x += ((static_cast<f32>(tpStatus.x) / 160) - 1) * SPEED; in StartDemo()117 focus_y -= ((static_cast<f32>(tpStatus.y) / 120) - 1) * SPEED; in StartDemo()121 focus_x += padReader.NormalizeStick(padStatus.stick.x) * SPEED; in StartDemo()122 focus_y += padReader.NormalizeStick(padStatus.stick.y) * SPEED; in StartDemo()127 focus_y += SPEED; in StartDemo()132 focus_y -= SPEED; in StartDemo()137 focus_x += SPEED; in StartDemo()142 focus_x -= SPEED; in StartDemo()[all …]
208 const f32 SPEED = 0.05f; // Parameters for moving speed of the sphere in UpdateParams() local247 v_v += (v_g + v_s) * SPEED; in UpdateParams()255 v_v.y += v_g.y * SPEED; in UpdateParams()