Lines Matching refs:SPEED
74 f32 SPEED = 0.05f; in StartDemo() local
75 …f32 FOCUS_DISTANCE = 10.0f + SPEED / 2; // Shift a little so that the camera position and focus… in StartDemo()
116 focus_x += ((static_cast<f32>(tpStatus.x) / 160) - 1) * SPEED; in StartDemo()
117 focus_y -= ((static_cast<f32>(tpStatus.y) / 120) - 1) * SPEED; in StartDemo()
121 focus_x += padReader.NormalizeStick(padStatus.stick.x) * SPEED; in StartDemo()
122 focus_y += padReader.NormalizeStick(padStatus.stick.y) * SPEED; in StartDemo()
127 focus_y += SPEED; in StartDemo()
132 focus_y -= SPEED; in StartDemo()
137 focus_x += SPEED; in StartDemo()
142 focus_x -= SPEED; in StartDemo()
147 cam_z -= SPEED; in StartDemo()
152 cam_z += SPEED; in StartDemo()
157 cam_x -= SPEED; in StartDemo()
162 cam_x += SPEED; in StartDemo()
167 cam_y += SPEED; in StartDemo()
172 cam_y -= SPEED; in StartDemo()