Searched refs:LEQ (Results 1 – 16 of 16) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 53 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 54 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Commonasm.h | 55 #define LEQ 3 macro
|
| /CTR-SDK-4.2.7-SampleDemos/gx/Api/TextureCombiner/shaders/ |
| D | VShader.vsh | 50 #define LEQ 3
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/shaders/ |
| D | VShader.vsh | 56 #define LEQ 3
|
| /CTR-SDK-4.2.7-SampleDemos/camera/Stereo/romfiles/ |
| D | VShader.vsh | 61 #define LEQ 3
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/shaders/ |
| D | VShader1.vsh | 66 #define LEQ 3
|
| D | VShader0.vsh | 66 #define LEQ 3
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/shaders/ |
| D | VShader1.vsh | 66 #define LEQ 3
|
| D | VShader0.vsh | 66 #define LEQ 3
|
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 140 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
|