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Searched refs:CONST_HALF (Results 1 – 25 of 26) sorted by relevance

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/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh47 mul r4, r4, CONST_HALF
50 mul r5, TEMP_NORM, CONST_HALF
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh67 #define CONST_HALF CONSTANT[1].z
96 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
99 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh43 #define CONST_HALF CONSTANT[1].z
67 mul TEMP_POS, TEMP_POS, -CONST_HALF
DColorFillVShader.vsh59 #define CONST_HALF CONSTANT[1].z
79 mul TEMP_POS, TEMP_POS, -CONST_HALF
DFontVShader.vsh60 #define CONST_HALF CONSTANT[1].z
82 mul TEMP_POS, TEMP_POS, -CONST_HALF
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh69 #define CONST_HALF CONSTANT[1].z
100 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
103 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh45 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
51 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh47 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
60 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh48 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
61 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommonasm.h85 #define CONST_HALF CONSTANT[1].z macro
DCommon.vsh36 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
39 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
69 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is …
76 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh137 …mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
143 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh33 #define CONST_HALF CONSTANT[1].z

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