| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Common.vsh | 32 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 62 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component… 63 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4 116 add r6.w, CONST_1, r6 120 mov r6.x, CONST_1 121 mov r6.y, -CONST_1 135 add r8.x, CONST_1, -r5.y 142 add r8.x, CONST_1, -r5.y 149 add r8.z, CONST_1, -r5.z [all …]
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| D | Commonasm.h | 82 #define CONST_1 CONSTANT[0].y macro
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/ |
| D | VShader.vsh | 64 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 68 mov r6.x, CONST_1 69 …mov r6.y, -CONST_1 // 1,-1,?,1+m00+m11… 83 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 90 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 97 … add r8.z, CONST_1, -r5.z // m20,m21,1-m00,-m10 in r8 108 … add r8.y, CONST_1, -r5.z // m10,1-m00,m21,-m20 in r8 114 add r8.z, CONST_1, -r5.z
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/ |
| D | VShader.vsh | 61 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in… 65 mov r6.x, CONST_1 66 …mov r6.y, -CONST_1 // 1,-1,?,1+m00+m11… 80 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 87 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8 94 … add r8.z, CONST_1, -r5.z // m20,m21,1-m00,-m10 in r8 105 … add r8.y, CONST_1, -r5.z // m10,1-m00,m21,-m20 in r8 111 add r8.z, CONST_1, -r5.z 134 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/ |
| D | VShader.vsh | 46 add r4, TEMP_NORM.z, CONST_1 51 cmp EQ, EQ, TEMP_NORM.z, -CONST_1
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 66 #define CONST_1 CONSTANT[0].y 91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 68 #define CONST_1 CONSTANT[0].y 95 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of … 96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 40 #define CONST_1 CONSTANT[0].y
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| D | ColorFillVShader.vsh | 56 #define CONST_1 CONSTANT[0].y
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| D | FontVShader.vsh | 57 #define CONST_1 CONSTANT[0].y
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/ |
| D | VShader0.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/ |
| D | VShader.vsh | 43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/ |
| D | VShader.vsh | 42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/ |
| D | VShader.vsh | 44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/ |
| D | VShader.vsh | 45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
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