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Searched refs:CONST_1 (Results 1 – 25 of 28) sorted by relevance

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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommon.vsh32 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
33 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
62 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component…
63 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
116 add r6.w, CONST_1, r6
120 mov r6.x, CONST_1
121 mov r6.y, -CONST_1
135 add r8.x, CONST_1, -r5.y
142 add r8.x, CONST_1, -r5.y
149 add r8.z, CONST_1, -r5.z
[all …]
DCommonasm.h82 #define CONST_1 CONSTANT[0].y macro
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/shaders/
DVShader.vsh64 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
68 mov r6.x, CONST_1
69 …mov r6.y, -CONST_1 // 1,-1,?,1+m00+m11…
83 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
90 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
97 … add r8.z, CONST_1, -r5.z // m20,m21,1-m00,-m10 in r8
108 … add r8.y, CONST_1, -r5.z // m10,1-m00,m21,-m20 in r8
114 add r8.z, CONST_1, -r5.z
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/shaders/
DVShader.vsh61 …add r6.w, CONST_1, r6 // 1+m00+m11+m22 in…
65 mov r6.x, CONST_1
66 …mov r6.y, -CONST_1 // 1,-1,?,1+m00+m11…
80 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
87 … add r8.x, CONST_1, -r5.y // 1-m11,m10,m20,-m21 in r8
94 … add r8.z, CONST_1, -r5.z // m20,m21,1-m00,-m10 in r8
105 … add r8.y, CONST_1, -r5.z // m10,1-m00,m21,-m20 in r8
111 add r8.z, CONST_1, -r5.z
134 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh46 add r4, TEMP_NORM.z, CONST_1
51 cmp EQ, EQ, TEMP_NORM.z, -CONST_1
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh66 #define CONST_1 CONSTANT[0].y
91 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
92 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh68 #define CONST_1 CONSTANT[0].y
95 …cmp EQ, EQ, TEMP_NORM.z, -CONST_1 // compare z component of …
96 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh40 #define CONST_1 CONSTANT[0].y
DColorFillVShader.vsh56 #define CONST_1 CONSTANT[0].y
DFontVShader.vsh57 #define CONST_1 CONSTANT[0].y
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh43 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh42 add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh44 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh45 … add r4, TEMP_NORM.z, CONST_1 // n.z + 1.0 is in r4

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