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Searched refs:CONST_0 (Results 1 – 25 of 28) sorted by relevance

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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh43 #define CONST_0 CONSTANT[0].x
74 mov dmp_PMVS_Radii0.w, CONST_0
75 mov dmp_PMVS_Radii1.w, CONST_0
80 mov dmp_PMVS_Radii2.w, CONST_0
81 mov dmp_PMVS_Radii3.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/shaders/
DVShader.vsh53 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
57 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
69 mov gl_TexCoord0.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/shaders/
DVShader.vsh54 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + …
58 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
70 mov gl_TexCoord0.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/shaders/
DVShader0.vsh48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/shaders/
DVShader.vsh48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/shaders/
DVShader.vsh48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/shaders/
DVShader.vsh48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/shaders/
DVShader.vsh48 …cmp LEQ, LEQ, r4.x, CONST_0 // compare 0.5*(n.z + 1.0)…
49 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh29 #define CONST_0 CONSTANT[0].x
97 max r3, r3, CONST_0
100 cmp 2, 2, r3, CONST_0
102 mov r3.y, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh29 #define CONST_0 CONSTANT[0].x
97 max r3, r3, CONST_0
100 cmp 2, 2, r3, CONST_0
102 mov r3.y, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommonasm.h81 #define CONST_0 CONSTANT[0].x macro
DCommon.vsh37 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w compone…
73 …mov dmp_lrQuat.w, CONST_0 // zero out quat.w com…
87 mov gl_TexCoord0.w, CONST_0
270 mov gl_TexCoord0.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh65 #define CONST_0 CONSTANT[0].x
97 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh67 #define CONST_0 CONSTANT[0].x
101 …mov vQuaternion.w, CONST_0 // zero out quat.w compone…
/CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/shaders/
DVShader.vsh48 mov dmp_lrQuat.w, CONST_0
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh39 #define CONST_0 CONSTANT[0].x
DColorFillVShader.vsh55 #define CONST_0 CONSTANT[0].x

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