| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Commonasm.h | 76 #define CONSTANT c93 macro 78 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 79 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 81 #define CONST_0 CONSTANT[0].x 82 #define CONST_1 CONSTANT[0].y 83 #define CONST_2 CONSTANT[0].z 84 #define CONST_3 CONSTANT[0].w 85 #define CONST_HALF CONSTANT[1].z 86 #define CONST_QUARTER CONSTANT[1].w 87 #define CONST_1_0 CONSTANT[0].yx [all …]
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| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/ |
| D | DecalTextureVShader.vsh | 36 #define CONSTANT c93 37 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 38 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 39 #define CONST_0 CONSTANT[0].x 40 #define CONST_1 CONSTANT[0].y 41 #define CONST_2 CONSTANT[0].z 42 #define CONST_3 CONSTANT[0].w 43 #define CONST_HALF CONSTANT[1].z 44 #define CONST_QUARTER CONSTANT[1].w 45 #define CONST_1_0 CONSTANT[0].yx [all …]
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| D | ColorFillVShader.vsh | 52 #define CONSTANT c93 53 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 54 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 55 #define CONST_0 CONSTANT[0].x 56 #define CONST_1 CONSTANT[0].y 57 #define CONST_2 CONSTANT[0].z 58 #define CONST_3 CONSTANT[0].w 59 #define CONST_HALF CONSTANT[1].z 60 #define CONST_QUARTER CONSTANT[1].w 61 #define CONST_1_0 CONSTANT[0].yx [all …]
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| D | FontVShader.vsh | 53 #define CONSTANT c93 54 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 55 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 56 #define CONST_0 CONSTANT[0].x 57 #define CONST_1 CONSTANT[0].y 58 #define CONST_2 CONSTANT[0].z 59 #define CONST_3 CONSTANT[0].w 60 #define CONST_HALF CONSTANT[1].z 61 #define CONST_QUARTER CONSTANT[1].w 62 #define CONST_1_0 CONSTANT[0].yx [all …]
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| /CTR-SDK-4.2.7-SampleDemos/demo2/shaders/ |
| D | VShader.vsh | 24 #define CONSTANT c93 26 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 27 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 29 #define CONST_0 CONSTANT[0].x 30 #define CONST_1 CONSTANT[0].y 31 #define CONST_2 CONSTANT[0].z 32 #define CONST_3 CONSTANT[0].w 33 #define CONST_HALF CONSTANT[1].z 34 #define CONST_QUARTER CONSTANT[1].w 35 #define CONST_1_0 CONSTANT[0].yx [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/ |
| D | VShader.vsh | 24 #define CONSTANT c93 26 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 27 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 29 #define CONST_0 CONSTANT[0].x 30 #define CONST_1 CONSTANT[0].y 31 #define CONST_2 CONSTANT[0].z 32 #define CONST_3 CONSTANT[0].w 33 #define CONST_HALF CONSTANT[1].z 34 #define CONST_QUARTER CONSTANT[1].w 35 #define CONST_1_0 CONSTANT[0].yx [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/ |
| D | VShader.vsh | 60 #define CONSTANT c93 62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 65 #define CONST_0 CONSTANT[0].x 66 #define CONST_1 CONSTANT[0].y 67 #define CONST_HALF CONSTANT[1].z 68 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/ |
| D | VShader.vsh | 62 #define CONSTANT c93 64 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 65 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25 67 #define CONST_0 CONSTANT[0].x 68 #define CONST_1 CONSTANT[0].y 69 #define CONST_HALF CONSTANT[1].z 70 #define CONST_1_0 CONSTANT[0].yx
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/ |
| D | VShader1.vsh | 40 #define CONSTANT c76 //starting register index for constant values 41 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0 43 #define CONST_0 CONSTANT[0].x 44 #define CONST_1 CONSTANT[0].y 45 #define CONST_2 CONSTANT[0].z 46 #define CONST_3 CONSTANT[0].w
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