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Searched refs:CONSTANT (Results 1 – 17 of 17) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/
DCommonasm.h76 #define CONSTANT c93 macro
78 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
79 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
81 #define CONST_0 CONSTANT[0].x
82 #define CONST_1 CONSTANT[0].y
83 #define CONST_2 CONSTANT[0].z
84 #define CONST_3 CONSTANT[0].w
85 #define CONST_HALF CONSTANT[1].z
86 #define CONST_QUARTER CONSTANT[1].w
87 #define CONST_1_0 CONSTANT[0].yx
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/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/shaders/
DDecalTextureVShader.vsh36 #define CONSTANT c93
37 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
38 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
39 #define CONST_0 CONSTANT[0].x
40 #define CONST_1 CONSTANT[0].y
41 #define CONST_2 CONSTANT[0].z
42 #define CONST_3 CONSTANT[0].w
43 #define CONST_HALF CONSTANT[1].z
44 #define CONST_QUARTER CONSTANT[1].w
45 #define CONST_1_0 CONSTANT[0].yx
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DColorFillVShader.vsh52 #define CONSTANT c93
53 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
54 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
55 #define CONST_0 CONSTANT[0].x
56 #define CONST_1 CONSTANT[0].y
57 #define CONST_2 CONSTANT[0].z
58 #define CONST_3 CONSTANT[0].w
59 #define CONST_HALF CONSTANT[1].z
60 #define CONST_QUARTER CONSTANT[1].w
61 #define CONST_1_0 CONSTANT[0].yx
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DFontVShader.vsh53 #define CONSTANT c93
54 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
55 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
56 #define CONST_0 CONSTANT[0].x
57 #define CONST_1 CONSTANT[0].y
58 #define CONST_2 CONSTANT[0].z
59 #define CONST_3 CONSTANT[0].w
60 #define CONST_HALF CONSTANT[1].z
61 #define CONST_QUARTER CONSTANT[1].w
62 #define CONST_1_0 CONSTANT[0].yx
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/CTR-SDK-4.2.7-SampleDemos/demo2/shaders/
DVShader.vsh24 #define CONSTANT c93
26 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
27 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
29 #define CONST_0 CONSTANT[0].x
30 #define CONST_1 CONSTANT[0].y
31 #define CONST_2 CONSTANT[0].z
32 #define CONST_3 CONSTANT[0].w
33 #define CONST_HALF CONSTANT[1].z
34 #define CONST_QUARTER CONSTANT[1].w
35 #define CONST_1_0 CONSTANT[0].yx
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/shaders/
DVShader.vsh24 #define CONSTANT c93
26 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
27 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
29 #define CONST_0 CONSTANT[0].x
30 #define CONST_1 CONSTANT[0].y
31 #define CONST_2 CONSTANT[0].z
32 #define CONST_3 CONSTANT[0].w
33 #define CONST_HALF CONSTANT[1].z
34 #define CONST_QUARTER CONSTANT[1].w
35 #define CONST_1_0 CONSTANT[0].yx
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/CTR-SDK-4.2.7-SampleDemos/gx/Api/VertexBuffer/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheSimple/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Cmd/FragmentLightingSimpleCmd/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandListDouble/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/AlphaTest/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformModel/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/Draw3d/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandCacheVSUniformFrame/shaders/
DVShader.vsh60 #define CONSTANT c93
62 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
63 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
65 #define CONST_0 CONSTANT[0].x
66 #define CONST_1 CONSTANT[0].y
67 #define CONST_HALF CONSTANT[1].z
68 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/shaders/
DVShader.vsh62 #define CONSTANT c93
64 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
65 def CONSTANT[1], 0.125, 0.00390625, 0.5, 0.25
67 #define CONST_0 CONSTANT[0].x
68 #define CONST_1 CONSTANT[0].y
69 #define CONST_HALF CONSTANT[1].z
70 #define CONST_1_0 CONSTANT[0].yx
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/shaders/
DVShader1.vsh40 #define CONSTANT c76 //starting register index for constant values
41 def CONSTANT[0], 0.0, 1.0, 2.0, 3.0
43 #define CONST_0 CONSTANT[0].x
44 #define CONST_1 CONSTANT[0].y
45 #define CONST_2 CONSTANT[0].z
46 #define CONST_3 CONSTANT[0].w