Searched refs:vec4 (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_Utility.h | 240 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument 246 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS() 247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS() 248 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS() 249 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS() 266 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument 278 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS() 280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS() 281 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS() 282 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS() [all …]
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| D | gr_BindSymbol.h | 172 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument 174 return MakeUniformCommandVS( command, start, vec4 ); in MakeUniformCommand() 187 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument 189 return MakeUniformCommandVS( command, start, vec4, num ); in MakeUniformCommand() 283 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument 285 return MakeUniformCommandGS( command, start, vec4 ); in MakeUniformCommand() 297 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument 299 return MakeUniformCommandGS( command, start, vec4, num ); in MakeUniformCommand()
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