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Searched refs:vec4 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_Utility.h240 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument
246 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
248 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
249 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
266 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument
278 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
281 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
282 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
[all …]
Dgr_BindSymbol.h172 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument
174 return MakeUniformCommandVS( command, start, vec4 ); in MakeUniformCommand()
187 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument
189 return MakeUniformCommandVS( command, start, vec4, num ); in MakeUniformCommand()
283 bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4& vec4 ) const in MakeUniformCommand() argument
285 return MakeUniformCommandGS( command, start, vec4 ); in MakeUniformCommand()
297 … bit32* MakeUniformCommand( bit32* command, const nn::math::VEC4 vec4[], const int num ) const in MakeUniformCommand() argument
299 return MakeUniformCommandGS( command, start, vec4, num ); in MakeUniformCommand()