Lines Matching refs:vec4

240 …      inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 )  in MakeUniformCommandVS()  argument
246 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
248 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
249 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
266 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument
278 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
281 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
282 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
286 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandVS()
287 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()
288 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandVS()
289 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandVS()
366 … inline bit32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandGS() argument
370 *command++ = nn::math::F32AsU32( vec4.w ); // a in MakeUniformCommandGS()
371 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS()
372 *command++ = nn::math::F32AsU32( vec4.y ); // g in MakeUniformCommandGS()
373 *command++ = nn::math::F32AsU32( vec4.x ); // r in MakeUniformCommandGS()
389 …32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandGS() argument
398 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandGS()
400 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS()
401 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandGS()
402 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandGS()
406 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandGS()
407 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS()
408 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandGS()
409 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandGS()