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/CTR-SDK-4.2.5/include/nn/os/
Dos_Timer.h128 void StartPeriodic(nn::fnd::TimeSpan first, nn::fnd::TimeSpan interval);
185 void StartImpl(nn::fnd::TimeSpan first, nn::fnd::TimeSpan interval);
294 NN_EXTERN_C void nnosTimerStartPeriodic(nnosTimer* this_, s64 first, s64 interval);
/CTR-SDK-4.2.5/sources/libraries/os/
Dos_Timer.cpp70 void nnosTimerStartPeriodic(nnosTimer* p, s64 first, s64 interval) in nnosTimerStartPeriodic() argument
73 …pTimer->StartPeriodic(nn::fnd::TimeSpan::FromNanoSeconds(first), nn::fnd::TimeSpan::FromNanoSecond… in nnosTimerStartPeriodic()
/CTR-SDK-4.2.5/sources/libraries/math/
Dmath_Arithmetic.cpp581 u32 CntBit1(const u32* first, const u32* last) in CntBit1() argument
583 const u32 n = u32(last - first); in CntBit1()
595 x = *(first + j); in CntBit1()
/CTR-SDK-4.2.5/include/nn/math/
Dmath_Arithmetic.h496 u32 CntBit1(const u32* first, const u32* last);
/CTR-SDK-4.2.5/build/omake/
Dutildefs.om362 # To test the current path first
Dtargetdefs.om1154 # Load unlabeled first
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv8 0x048,User clipping setting (first element)
15 0x050,Setting of first output attribute from vertex shader
301 0x233,Constant vertex attribute value (first)
Ddetail.csv26 Sets the value that is the first element of the uniform value converted to a 24-bit floating-point …
47 0x50,[4:0],glUseProgram,"Attribute for the x-component of the first set of output data.
72 0x50,[12:8],glUseProgram,"Attribute for the y-component of the first set of output data.
97 0x50,[20:16],glUseProgram,"Attribute for the z-component of the first set of output data.
122 0x50,[28:24],glUseProgram,"Attribute for the w-component of the first set of output data.
1159 Sets the value that is the first element of the uniform value converted to a 16-bit floating-point …
1162 Sets the value that is the first element of the uniform value converted to a 16-bit floating-point …
2070 Each uniform value element is converted into an 8-bit integer between 0 and 255; the first element …
2073 Each uniform value element is converted into an 8-bit integer between 0 and 255; the first element …
2076 Each uniform value element is converted into an 8-bit integer between 0 and 255; the first element …
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/CTR-SDK-4.2.5/include/gles2/
Dgl2.h546 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);