Searched refs:direction (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | abstruct.csv | 154 0x146,Light source number 0 spotlight direction (x/y) 155 0x147,Light source number 0 spotlight direction (z) 165 0x156,Light source number 1 spotlight direction (x/y) 166 0x157,Light source number 1 spotlight direction (z) 176 0x166,Light source number 2 spotlight direction (x/y) 177 0x167,Light source number 2 spotlight direction (z) 187 0x176,Light source number 3 spotlight direction (x/y) 188 0x177,Light source number 3 spotlight direction (z) 198 0x186,Light source number 4 spotlight direction (x/y) 199 0x187,Light source number 4 spotlight direction (z) [all …]
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| D | detail.csv | 2965 …mentLightSource[0].spotDirection,x-component of Light Source [0] in the direction of the spot ligh… 2967 …mentLightSource[0].spotDirection,y-component of Light Source [0] in the direction of the spot ligh… 2969 …mentLightSource[0].spotDirection,z-component of Light Source [0] in the direction of the spot ligh… 3058 …mentLightSource[1].spotDirection,x-component of Light Source [1] in the direction of the spot ligh… 3060 …mentLightSource[1].spotDirection,y-component of Light Source [1] in the direction of the spot ligh… 3062 …mentLightSource[1].spotDirection,z-component of Light Source [1] in the direction of the spot ligh… 3151 …mentLightSource[2].spotDirection,x-component of Light Source [2] in the direction of the spot ligh… 3153 …mentLightSource[2].spotDirection,y-component of Light Source [2] in the direction of the spot ligh… 3155 …mentLightSource[2].spotDirection,z-component of Light Source [2] in the direction of the spot ligh… 3244 …mentLightSource[3].spotDirection,x-component of Light Source [3] in the direction of the spot ligh… [all …]
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| /CTR-SDK-4.2.5/include/nn/hid/CTR/ |
| D | hid_GyroscopeReader.h | 162 void SetDirection(const Direction& direction);
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| D | hid_DeviceStatus.h | 233 Direction direction; member
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| /CTR-SDK-4.2.5/sources/libraries/fnd/detail/ |
| D | fnd_DetailHeap.cpp | 562 u16 direction in AllocUsedBlockFromFreeBlock() argument 578 (direction == NN_OS_EXPHEAP_ALLOC_DIR_FRONT && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock() 589 (direction == NN_OS_EXPHEAP_ALLOC_DIR_REAR && !pEHHead->reuse)) in AllocUsedBlockFromFreeBlock() 610 SetAllocDirForMBlock(pMBHeadNewUsed, direction); in AllocUsedBlockFromFreeBlock()
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| /CTR-SDK-4.2.5/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 1121 // Z-direction for camera coordinate system 1159 // X-direction for camera coordinate system 1165 // Y-direction for camera coordinate system 1213 // Z-direction for camera coordinate system 1255 // X-direction for camera coordinate system 1284 // Y-direction for camera coordinate system
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| D | math_Matrix44.ipp | 503 Description: Rotates projection matrix in the direction of the screen.
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| /CTR-SDK-4.2.5/include/nn/math/inline/ |
| D | math_Matrix44.ipp | 56 Description: Faces toward the direction of the screen and rotates the projection matrix.
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