Searched refs:bufferInput (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.5/sources/libraries/gr/CTR/ |
| D | gr_Combiner.cpp | 41 stage[ 1 ].rgb.bufferInput, stage[ 1 ].alpha.bufferInput, in MakeCombinerBufferCommand() 42 stage[ 2 ].rgb.bufferInput, stage[ 2 ].alpha.bufferInput, in MakeCombinerBufferCommand() 43 stage[ 3 ].rgb.bufferInput, stage[ 3 ].alpha.bufferInput, in MakeCombinerBufferCommand() 44 stage[ 4 ].rgb.bufferInput, stage[ 4 ].alpha.bufferInput ); in MakeCombinerBufferCommand() 99 rgb.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupPrimary() 109 alpha.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupPrimary() 124 rgb.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupFragmentPrimary() 134 alpha.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupFragmentPrimary() 147 rgb.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupTexture0() 157 alpha.bufferInput = PICA_DATA_TEX_ENV_BUFFER_INPUT_PREVIOUS_BUFFER_DMP; in SetupTexture0() [all …]
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| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_Combiner.h | 96 PicaDataTexEnvBufferInput bufferInput; member
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| /CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | detail.csv | 2023 0x0e0,[8:8],1st element of dmp_TexEnv[1].bufferInput,"[1st element of bufferInput] 2028 0x0e0,[9:9],1st element of dmp_TexEnv[2].bufferInput,"[1st element of bufferInput] 2033 0x0e0,[10:10],1st element of dmp_TexEnv[3].bufferInput,"[1st element of bufferInput] 2038 0x0e0,[11:11],1st element of dmp_TexEnv[4].bufferInput,"[1st element of bufferInput] 2043 0x0e0,[12:12],2nd element of dmp_TexEnv[1].bufferInput,"[2nd element of bufferInput] 2048 0x0e0,[13:13],2nd element of dmp_TexEnv[2].bufferInput,"[2nd element of bufferInput] 2053 0x0e0,[14:14],2nd element of dmp_TexEnv[3].bufferInput,"[2nd element of bufferInput] 2058 0x0e0,[15:15],2nd element of dmp_TexEnv[4].bufferInput,"[2nd element of bufferInput]
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| D | abstruct.csv | 95 0x0e0,"Gas setting (shadingDensitySrc), fog setting (mode/zFlip), and texture combiner bufferInput …
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