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Searched refs:bias (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.5/include/nn/gr/CTR/
Dgr_FragmentLight.h269 void SetDistAttnScaleBias( const f32 scale, const f32 bias ) in SetDistAttnScaleBias() argument
272 distAttnBias = Float32ToFloat20( bias ); in SetDistAttnScaleBias()
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv13 0x04e,W-buffer setting (z-bias)
38 0x084,Texture 0 LOD level/bias
45 0x08b,Shadow texture setting (perspective shadow/shadow bias)
51 0x094,Texture 1 LOD level/bias
57 0x09c,Texture 2 LOD level/bias
157 0x14a,Light source number 0 distance attenuation setting (bias)
168 0x15a,Light source number 1 distance attenuation setting (bias)
179 0x16a,Light source number 2 distance attenuation setting (bias)
190 0x17a,Light source number 3 distance attenuation setting (bias)
201 0x18a,Light source number 4 distance attenuation setting (bias)
[all …]
Ddetail.csv42 Sets the bias value for the clip coordinate z value according to the uniform value and the glDepthR…
895 …of the texture object bound to GL_TEXTURE0 when rendering.),"Sets the LOD bias for texture 0. This…
991 …of the texture object bound to GL_TEXTURE1 when rendering.),"Sets the LOD bias for texture 1. This…
1057 …of the texture object bound to GL_TEXTURE2 when rendering.),"Sets the LOD bias for texture 2. This…
/CTR-SDK-4.2.5/include/nn/gx/CTR/
Dgx_MacroFragment.h110 #define PICA_CMD_DATA_FRAG_LIGHT_DIST_ATTN_BIAS(bias) ( bias ) argument
Dgx_MacroOld.h582 #define PICA_CMD_DATA_TEX_LOD_REV(bias, max, min) \ argument
583 ( (bias) | (max) << 16 | (((min) < 0) ? 0 : (min)) << 24 )
/CTR-SDK-4.2.5/include/nn/gd/CTR/
Dgd_Utils.h81 static void ConvertStartEndToScaleBias(f32 start, f32 end, f32& scale, f32& bias);
333 NN_FORCE_INLINE void Utils::ConvertStartEndToScaleBias(f32 start, f32 end, f32& scale, f32& bias) in ConvertStartEndToScaleBias() argument
336 bias = -start * scale; in ConvertStartEndToScaleBias()
Dgd_Texture.h2019 u32 bias = Utils::Float32ToUnsignedFix24(zBias); in SetShadowZBias() local
2023 internal::g_texture.m_ShadowTextureSetting |= bias & 0xfffffe; in SetShadowZBias()