Searched refs:bias (Results 1 – 7 of 7) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/gr/CTR/ |
| D | gr_FragmentLight.h | 269 void SetDistAttnScaleBias( const f32 scale, const f32 bias ) in SetDistAttnScaleBias() argument 272 distAttnBias = Float32ToFloat20( bias ); in SetDistAttnScaleBias()
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| /CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | abstruct.csv | 13 0x04e,W-buffer setting (z-bias) 38 0x084,Texture 0 LOD level/bias 45 0x08b,Shadow texture setting (perspective shadow/shadow bias) 51 0x094,Texture 1 LOD level/bias 57 0x09c,Texture 2 LOD level/bias 157 0x14a,Light source number 0 distance attenuation setting (bias) 168 0x15a,Light source number 1 distance attenuation setting (bias) 179 0x16a,Light source number 2 distance attenuation setting (bias) 190 0x17a,Light source number 3 distance attenuation setting (bias) 201 0x18a,Light source number 4 distance attenuation setting (bias) [all …]
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| D | detail.csv | 42 Sets the bias value for the clip coordinate z value according to the uniform value and the glDepthR… 895 …of the texture object bound to GL_TEXTURE0 when rendering.),"Sets the LOD bias for texture 0. This… 991 …of the texture object bound to GL_TEXTURE1 when rendering.),"Sets the LOD bias for texture 1. This… 1057 …of the texture object bound to GL_TEXTURE2 when rendering.),"Sets the LOD bias for texture 2. This…
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| /CTR-SDK-4.2.5/include/nn/gx/CTR/ |
| D | gx_MacroFragment.h | 110 #define PICA_CMD_DATA_FRAG_LIGHT_DIST_ATTN_BIAS(bias) ( bias ) argument
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| D | gx_MacroOld.h | 582 #define PICA_CMD_DATA_TEX_LOD_REV(bias, max, min) \ argument 583 ( (bias) | (max) << 16 | (((min) < 0) ? 0 : (min)) << 24 )
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| /CTR-SDK-4.2.5/include/nn/gd/CTR/ |
| D | gd_Utils.h | 81 static void ConvertStartEndToScaleBias(f32 start, f32 end, f32& scale, f32& bias); 333 NN_FORCE_INLINE void Utils::ConvertStartEndToScaleBias(f32 start, f32 end, f32& scale, f32& bias) in ConvertStartEndToScaleBias() argument 336 bias = -start * scale; in ConvertStartEndToScaleBias()
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| D | gd_Texture.h | 2019 u32 bias = Utils::Float32ToUnsignedFix24(zBias); in SetShadowZBias() local 2023 internal::g_texture.m_ShadowTextureSetting |= bias & 0xfffffe; in SetShadowZBias()
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