Searched refs:Register (Results 1 – 8 of 8) sorted by relevance
| /CTR-SDK-4.2.5/include/nn/fnd/ |
| D | fnd_BufferManager.h | 59 void Register(CacheHandle handle, nn::fnd::MemoryRange memoryRange) in Register() function 125 bool Register(CacheHandle* pOut, const nn::fnd::MemoryRange& memoryRange) in Register() function 132 p->Register(handle, memoryRange); in Register() 195 while (!m_CacheHandleTable.Register(&ret, memoryRange)) in RegisterAsCache()
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| /CTR-SDK-4.2.5/include/nn/fslow/ |
| D | fslow_HandleTable.h | 126 const HandleValue& Register(const T& object) in Register() function 176 const HandleValue& Register(const T& object) in Register() function 180 return pEntry->Register(object); in Register()
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| D | fslow_SafeHandle.h | 299 SafeHandle Register(void* pObject, SafeHandle dependencyHandle=InvalidSafeHandle()); 371 Handle Register(TObject* pObject, Handle dependencyHandle=InvalidSafeHandle()) 373 return m_Table.Register(pObject, dependencyHandle);
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| /CTR-SDK-4.2.5/sources/libraries/os/ |
| D | os_ManagedThread.cpp | 217 Register(this); in TryInitializeImpl() 405 void ManagedThread::Register(ManagedThread* p) in Register() function in nn::os::ManagedThread 460 Register(this); in InitializeAsMainThread()
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| /CTR-SDK-4.2.5/sources/libraries/fslow/ |
| D | fslow_SafeHandle.cpp | 259 SafeHandle SafeHandleTable::Register(void* pObject, SafeHandle dependencyHandle/*=InvalidSafeHandle… in Register() function in nn::fslow::SafeHandleTable
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| /CTR-SDK-4.2.5/include/nn/os/ |
| D | os_ManagedThread.h | 761 static void Register(ManagedThread* p);
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| /CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/ |
| D | abstruct.csv | 325 0x289,Register for storing geometry shader vertex attribute input count
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| D | detail.csv | 7081 0x281,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond… 7083 0x282,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond… 7085 0x283,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond… 7087 0x284,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond… 7174 0x2b1,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond… 7176 0x2b2,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond… 7178 0x2b3,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond… 7180 0x2b4,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond… 7227 0x2bd,[15:0],glUseProgram,Bit Mask for Vertex Shader Output Register Each bit corresponds to 16 out…
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