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Searched refs:Register (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.5/include/nn/fnd/
Dfnd_BufferManager.h59 void Register(CacheHandle handle, nn::fnd::MemoryRange memoryRange) in Register() function
125 bool Register(CacheHandle* pOut, const nn::fnd::MemoryRange& memoryRange) in Register() function
132 p->Register(handle, memoryRange); in Register()
195 while (!m_CacheHandleTable.Register(&ret, memoryRange)) in RegisterAsCache()
/CTR-SDK-4.2.5/include/nn/fslow/
Dfslow_HandleTable.h126 const HandleValue& Register(const T& object) in Register() function
176 const HandleValue& Register(const T& object) in Register() function
180 return pEntry->Register(object); in Register()
Dfslow_SafeHandle.h299 SafeHandle Register(void* pObject, SafeHandle dependencyHandle=InvalidSafeHandle());
371 Handle Register(TObject* pObject, Handle dependencyHandle=InvalidSafeHandle())
373 return m_Table.Register(pObject, dependencyHandle);
/CTR-SDK-4.2.5/sources/libraries/os/
Dos_ManagedThread.cpp217 Register(this); in TryInitializeImpl()
405 void ManagedThread::Register(ManagedThread* p) in Register() function in nn::os::ManagedThread
460 Register(this); in InitializeAsMainThread()
/CTR-SDK-4.2.5/sources/libraries/fslow/
Dfslow_SafeHandle.cpp259 SafeHandle SafeHandleTable::Register(void* pObject, SafeHandle dependencyHandle/*=InvalidSafeHandle… in Register() function in nn::fslow::SafeHandleTable
/CTR-SDK-4.2.5/include/nn/os/
Dos_ManagedThread.h761 static void Register(ManagedThread* p);
/CTR-SDK-4.2.5/tools/CommandLineTools/ctr_GxCommandAnalyzer/
Dabstruct.csv325 0x289,Register for storing geometry shader vertex attribute input count
Ddetail.csv7081 0x281,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond…
7083 0x282,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond…
7085 0x283,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond…
7087 0x284,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond…
7174 0x2b1,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i0). Bits [7:0] correspond…
7176 0x2b2,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i1). Bits [7:0] correspond…
7178 0x2b3,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i2). Bits [7:0] correspond…
7180 0x2b4,[23:0],"glUseProgram, glUniformi","Vertex Shader Integer Register (i3). Bits [7:0] correspond…
7227 0x2bd,[15:0],glUseProgram,Bit Mask for Vertex Shader Output Register Each bit corresponds to 16 out…