Searched refs:MASK_REG_01C3_UPDATED (Results 1 – 1 of 1) sorted by relevance
79 MASK_REG_01C3_UPDATED = 1 << 2, enumerator1090 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowPrimary()1104 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSecondary()1115 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowSelectorTexture()1124 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetInvertShadow()1137 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetShadowAlpha()1182 …g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED; in SetLayerConfiguration()1198 …tageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED | internal… in SetFresnelSelector()1208 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpSelectorTexture()1220 …:g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01C3_UPDATED in SetBumpMode()[all …]