Searched refs:F32AsU32 (Results 1 – 3 of 3) sorted by relevance
246 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()248 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()249 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()278 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()281 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()282 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()286 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandVS()287 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()[all …]
48 F32AsU32(f32 x) in F32AsU32() function79 s32 s = static_cast<s32>((F32AsU32(f) >> 23) & 0xFF); in FGetExpPart()95 u32 u = (F32AsU32(f) & 0x807FFFFF) | 0x3F800000; in FGetMantPart()
444 u32 expx = (F32AsU32(expxn) + (k << 23)) & 0x7FFFFFFF; in FExp()