Lines Matching refs:F32AsU32
246 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
247 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
248 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
249 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
278 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
280 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
281 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
282 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
286 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandVS()
287 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()
288 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandVS()
289 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandVS()
370 *command++ = nn::math::F32AsU32( vec4.w ); // a in MakeUniformCommandGS()
371 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS()
372 *command++ = nn::math::F32AsU32( vec4.y ); // g in MakeUniformCommandGS()
373 *command++ = nn::math::F32AsU32( vec4.x ); // r in MakeUniformCommandGS()
398 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandGS()
400 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS()
401 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandGS()
402 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandGS()
406 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandGS()
407 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS()
408 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandGS()
409 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandGS()