Searched refs:shaderPipeline (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-2.4.0/include/nn/gd/CTR/ |
| D | gd_Shader.h | 364 …eline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline** shaderPipeline, ShaderPipelin… 379 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline); 394 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader); 439 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline); 446 …static nnResult SetShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantF() argument 447 return SetShaderPipelineConstantFloat(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantF() 468 …static nnResult SetShaderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uni… 475 …static nnResult SetShaderPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantB() argument 476 return SetShaderPipelineConstantBoolean(shaderPipeline, uniformLocation, v, count); in SetShaderPipelineConstantB() 499 …static nnResult SetShaderPipelineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation u… [all …]
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