Lines Matching refs:shaderPipeline

364 …eline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline** shaderPipeline, ShaderPipelin…
379 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline);
394 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);
439 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline);
446 …static nnResult SetShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantF() argument
447 return SetShaderPipelineConstantFloat(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantF()
468 …static nnResult SetShaderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uni…
475 …static nnResult SetShaderPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantB() argument
476 return SetShaderPipelineConstantBoolean(shaderPipeline, uniformLocation, v, count); in SetShaderPipelineConstantB()
499 …static nnResult SetShaderPipelineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation u…
506 …static nnResult SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantI() argument
507 return SetShaderPipelineConstantInteger(shaderPipeline, uniformLocation, v); in SetShaderPipelineConstantI()
528 …static nnResult SetShaderPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation u…
618 … static UniformLocation GetShaderUniformLocation(ShaderPipeline* shaderPipeline, const char* name);