Searched refs:u (Results 1 – 13 of 13) sorted by relevance
| /CTR-SDK-2.3.4/CTR_SDK/resources/specfiles/ |
| D | Application.desc | 103 - ac:u 105 - cam:u 106 - cecd:u 107 - cfg:u 111 - frd:u 116 - mic:u 117 - ndm:u 118 - news:u 120 - ptm:u 124 - y2r:u
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| D | DlpChild.desc | 103 - ac:u 105 - cam:u 106 - cecd:u 107 - cfg:u 111 - frd:u 116 - mic:u 117 - ndm:u 118 - news:u 120 - ptm:u 124 - y2r:u
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| /CTR-SDK-2.3.4/CTR_SDK/build/omake/ |
| D | modulerules.om | 18 # .c/.cpp/.asm ���琶�����ꂽ�I�u�W�F�N�g�t�@�C���̃t���p�X���i�[�����B 20 # �lj�����I�u�W�F�N�g�t�@�C�����ꏏ�ɐ�������ꍇ�� TARGET ��x���]�������Ďg�����B 34 # ���C�u�������i�g���q�����j�̖��O���i�[����� 43 # true �Ȃ琶�������I�u�W�F�N�g�����C�u�����Ƃ��ĕێ�����
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| D | commondefs.om | 20 # OMake �̃f�t�H���g���C�u��������x�����ǂݍ��� 299 # �T�u���[���ǂݍ��� 302 # Horizon �p���C�u����
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| D | commondefs.funcs.om | 301 # �I�u�W�F�N�g�t�@�C���ւƕϊ����� 302 # ���������I�u�W�F�N�g�t�@�C���̃p�X��Ԃ� 386 # �I�u�W�F�N�g�t�@�C���ւƕϊ������̂��A 406 # �C�ӂ̃t�@�C�����I�u�W�F�N�g�t�@�C���ւƕϊ����� 407 # ���������I�u�W�F�N�g�t�@�C���̃p�X��Ԃ� 427 # �C�ӂ̃t�@�C�����I�u�W�F�N�g�t�@�C���ւƕϊ����� 429 # ���������I�u�W�F�N�g�t�@�C���̃p�X��Ԃ�
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| D | targetdefs.om | 115 # �\�[�X�̃p�X�����琶�������i�[����T�u�f�B���N�g������
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| /CTR-SDK-2.3.4/CTR_SDK/include/nn/gd/CTR/ |
| D | gd_Utils.h | 348 f32 u = 127.f * (val); in FloatToSignedByte() local 349 u = u < 0.f? -u: u; in FloatToSignedByte() 350 return ( s8 )( ((u32)u & 0x7f) | (val < 0.f ? 0x80 : 0) ); in FloatToSignedByte()
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| D | gd_Texture.h | 495 static void SetTextureCoordinateSourceForUnit2(TextureCoordinateSourceUnit2 u); 506 …static void SetTextureCoordinateSourceForUnit3Procedural(TextureCoordinateSourceUnit3Procedural u); 692 static void SetClampUV(ProceduralTextureClamp u, ProceduralTextureClamp v); 749 static void SetShiftUV(ProceduralTextureShift u, ProceduralTextureShift v); 1669 …_FORCE_INLINE void TextureStage::SetTextureCoordinateSourceForUnit2(TextureCoordinateSourceUnit2 u) in SetTextureCoordinateSourceForUnit2() argument 1672 internal::g_texture.m_TextureUnitControl |= (u & 0x1) << 13; in SetTextureCoordinateSourceForUnit2() 1679 …extureStage::SetTextureCoordinateSourceForUnit3Procedural(TextureCoordinateSourceUnit3Procedural u) in SetTextureCoordinateSourceForUnit3Procedural() argument 1682 internal::g_texture.m_TextureUnitControl |= (u & 0x3) << 8; in SetTextureCoordinateSourceForUnit3Procedural() 1687 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(ProceduralTextureClamp u, ProceduralTexture… in SetClampUV() argument 1690 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV() [all …]
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| /CTR-SDK-2.3.4/CTR_SDK/include/nn/fslow/ |
| D | fslow_IArchive.h | 100 typename Path::Updater u(path); in GetPathString() 101 u->EraseHead(i + 1); in GetPathString()
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| /CTR-SDK-2.3.4/CTR_SDK/sources/libraries/math/ |
| D | math_Geometry.cpp | 490 VEC3 u; in DistSqLine3ToLine3() local 493 VEC3Sub(&u, &L0->P, &L1->P); in DistSqLine3ToLine3() 497 d = VEC3Dot(&L0->d, &u); in DistSqLine3ToLine3() 498 e = VEC3Dot(&L1->d, &u); in DistSqLine3ToLine3() 499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3() 530 VEC3Add(&tmp2, &tmp2, &u); in DistSqLine3ToLine3() 539 VEC3 u(S1->P1 - S1->P0); in DistSqSegment3ToSegment3() local 542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3() 543 f32 b = VEC3Dot(&u, &v); in DistSqSegment3ToSegment3() 545 f32 d = VEC3Dot(&u, &w); in DistSqSegment3ToSegment3() [all …]
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| /CTR-SDK-2.3.4/CTR_SDK/include/nn/math/ |
| D | math_Arithmetic.h | 95 u32 u = (F32AsU32(f) & 0x807FFFFF) | 0x3F800000; in FGetMantPart() local 96 return U32AsF32(u); in FGetMantPart()
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| /CTR-SDK-2.3.4/CTR_SDK/include/nn/ |
| D | Result.h | 99 static const bit32 MASK_NEGATIVE_LEVEL = (~0u) << SIZE_LEVEL; 101 #define NN_RESULT_H_MAKE_MASK(size, shift) (((~0u) >> (32 - (size))) << (shift)) 111 #define NN_RESULT_H_MAKE_MAX(size) ((~0u) >> (32 - (size)))
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| /CTR-SDK-2.3.4/CTR_SDK/include/nn/math/ARMv6/inline/ |
| D | math_Matrix34.ipp | 1160 VEC3 u; 1161 VEC3Cross(&u, &lookReverse, &r); 1167 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t… 1169 right.x = st * u.x + ct * r.x; 1170 right.y = st * u.y; 1171 right.z = st * u.z + ct * r.z; 1173 up.x = ct * u.x - st * r.x; 1174 up.y = ct * u.y; 1175 up.z = ct * u.z - st * r.z; 1292 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
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