Searched refs:stencilTest (Results 1 – 2 of 2) sorted by relevance
324 if ( m_RenderState.stencilTest.isEnable ) in MakeCommand()326 …if ( m_RenderState.stencilTest.maskOp != 0 ) { depth_stencil_read |= 1; depth_stencil_write |= … in MakeCommand()392 command = stencilTest.MakeCommand( command, false ); in MakeCommand()499 stencilTest ( *this ), in RenderState()
717 StencilTest stencilTest; variable